This ROM includes the collection of best helper code (asm functions), so copy program doesn't have to upload it into the drive (much faster, smaller copy program). If it is really a + card, there is a small ROM additionally to the 8KB SRAM on your Supercard. Given the amount of rework required when doing a port between any two systems, I find the work is more productive when done freshly, with a fresh product focus, by creating a new work that isn't ported from the old one as much as merely inspired by it. Supercard+ is best solution for commodore drives. All cases have ultimately reinforced my opinion: In addition to porting from SC, I've also ported from HC, FileMaker, Visual Basic, and a few others. Anything that needs porting is by its nature legacy, and likely overdue for refactoring and UI updating anyway. My advice for clients is to use the moment when porting seems useful as a prompt to consider a more complete upgrade. WWE SuperCard is a smartphone compilation card (CCG) free-to-play game featuring Superstars, Divas and Legends of the WWE. Faithfully reproducing an excellent SC work in LC results in a poor LC structure. Menus, groups, windows, and other fundamentals are handled with both different properties and different syntax. But if you're sufficiently familiar with the strengths and weaknesses of each, it becomes clear that how we structure good SC projects is quite different from how we structure good LC projects. SC and LC are close enough that it's seductively attractive to consider one-to-one object recreation. In fact, it's rarely worth direct porting between any two systems with different object models. I've done it enough to feel very strongly that it isn't worth it. In those days a good chunk of my work was porting SC stuff to LC. Offer availability, pricing, and game formats may vary by region. ![]() Offers valid in game in WWE SuperCard only. LiveCode Ltd used to offer one way back when they were RunRev Ltd I wrote one for a project I did around the turn of the century Ken Ray had a more comprehensive one, possibly the best. The WWE SuperCard Web store is operated by Xsolla. But both languages allow complete introspection, so it's possible to output SC projects to an intermediary descriptive format, and have an interpreter in LC which reads that format to reconstruct it. ![]() Is there a way that LiveCode can open (old) SuperCard stacksÄirectly, no.
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